![]() Although it did not have a production team, it took only one person to complete it in six years, and it could not be compared with Mel in terms of story and art, but its core, the puzzle-solving mechanism of the time portal, was enough to become its sharpest front. ![]() But I still think portal reloaded is more like portal 3. It is very careful in modeling, animation, plot, etc., and the end of the story can even be directly connected to the original Portal. Mel was spontaneously formed by several portal enthusiasts and took four years to complete. Six years after Mel's release, it's still the closest thing to a full game in Portal mod. Just remember that "changing the present will change the future, changing the future will not change the present", you can become familiar with it quickly. When you change the current point A portal to point E, then the situation will become that the current portal is in E, B, and the future portal is in E and D. Take setting up the portal as an example, if you hit the portal at the current A and B points, they will also appear in the future in situ, and after you hit the portal at the future C and D, the current portal will remain at A and B, and at this time in different time and space you have A, B, C, D and five different locations of the time portal. Simply put, what you do now will be faithfully reflected in the future, and you can do extra in the future without affecting the current situation synchronously. Twenty years after the green portal allows you to travel in place into the future, the game clearly distinguishes between the present and the future in two environments, "new" and "decayed and old". The most remarkable thing about "Portal Reloaded" is that it adds a green "time portal" to the original's breakthrough spatial imagination, bringing a puzzle challenge that breaks through time. Portal Reloaded can be three or even five
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