![]() Is there one guard who is out of sight of the others? Take him out first, use your shadow powers to attract the attention of another, pulling him out of position… When you put together a plan and execute it flawlessly, Aragami 2 is able to deliver up feelings of greatness. Using shadow vision is also a good idea, as it will highlight guards and show you their patrol routes, allowing you to plan your run at the objective. Grasping a roof, pulling up as a guard comes round the corner, then dropping down soundlessly behind him and taking him out, makes for an extremely enjoyable experience. They are fluid and responsive, and within a couple of minutes you will find yourself double jumping, shadow rolling and shadow leaping through the levels like you were born to it. The controls of Aragami 2 are up to the task, though. Do you want to go through the level like a mincing machine, killing anything that moves? Would you rather stealth your way through, using non-lethal takedowns and hiding the bodies in the undergrowth? Or would you rather be the ultimate shadow ninja, sneaking through the levels, never seen, never detected, picking off objectives? You can do any of these, or indeed mix it up as you see fit in Aragami 2. This freedom of approach is what makes Aragami 2 very enjoyable. We are given an objective, and then how we accomplish that objective is up to us. The game plays out as a series of discrete missions, which we are given to help our village survive, or to free enslaved Aragami from bondage, and best of all these missions are almost completely free form. If left unchecked, this disease eats away at the body and devours the mind, but it does have an upside: we gain the ability to control the shadows, giving us great powers to remain hidden, dash into cover and even leap to vantage points. Aragami warriors, it turns out, can control something called “Shadow Essence”, as a result of being afflicted with some kind of supernatural disease. Never having played the first game, I’m unsure if this follow on particularly, but we find ourselves as one of the last warriors of our kind, the Aragami. The most disappointing thing about Aragami 2 isn't that it's particularly bad, but rather that it's nowhere close to as good as it could have been.The story of Aragami 2 is pretty good, actually. Unfortunately, what usually happens is that poor communication throws off the timing, causing all the alarms to go off and quickly turning the mission into a hack and slash bloodbath. Co-op play has potential, with well-coordinated teams able to pull off some impressive assassinations. ![]() Sometimes you'll think you're well hidden and still somehow draw the attention of guards, while other times, it will seem like you're fully exposed, but enemies are oblivious to your presence. The stealth mechanics are decent, but not always consistent. The usual stealth concepts are here, with players able to hide in shadows, behind cover, on rooftops, or in tall grass, then ambushing unsuspecting enemies by either knocking them out or executing them in graphic fashion. In fact, from the art style to the gameplay and even to the overall story, the sequel is so far removed from the original that it feels like a completely different game got shoehorned into the role of a sequel at the last minute. Aragami 2 likewise uses the legacy of the first game to try and hide its complete lack of identity. In the game, the Aragami use masks as a form of expression over their otherwise featureless visages. ![]() Aragami 2, on the other hand, seems to ignore most of what made the 2016's Aragami feel unique, replacing it instead with a serviceable stealth game shrouded in mediocrity. In most circumstances, a sequel builds on the foundation of what came before and tries to add to the original in some new and exciting way.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |