Later in the game, the Orkulus shines when combined with the Overseer: after your Orkulus starts constructing on an enemy planet, produce a good number of Overseers and send them to support the Orkulus once it starts taking heavy damage. Early-game, the Orkulus is the most powerful weapon in the Vasari's arsenal. In the early-game, if the enemy manages to finish constructing the Orkulus, and if it stays alive for more than a minute or so, you will either take massive frigate losses or you will lose control of the gravity well. Because it takes too much time to research carrier cruisers and to build enough bombers to be effective against the Orkulus, the best strategy for the player defending against the Orkulus is often to have a lot of LRF (or LF) in their fleet before this happens. In cramped competitive matches, a very common tactic is for a Vasari player to very quickly start building a starbase on an enemy's key world, possibly on their homeworld. ![]() ![]() In the early game, however, this is not feasable. The Vasari player can counter this by sending units to support their starbase. The Orkulus will never catch up, and the bombers will eventually defeat it. However, this doesn't make it any easier to try to overwhelm a heavily upgraded Orkulus.įortunately, the starbase moves at a snail's pace, and one of the best ways to beat it is simply to attack it with bombers while running in circles around the gravity well. The Vasari starbase has no such ability, which means that no matter how heavily upgraded it is, there's always a fleet that's large enough to simply overpower it. Using Meteor Storm or Safety Override Protocol, the Advent or TEC starbases can deal massive (potentially lethal) damage to an entire fleet. However, unlike the TEC and Advent starbases, it lacks any uncapped area of effect abilities. (Requires 5 Lirtestra Weapons Labs)īecause the Orkulus can move, it is not possible to attack it from outside of its range.
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